Chapter 10
Morris, P. E., & Fritz, C. O.
(2000). The name game: Using retrieval practice to improve the learning of
names. Journal of Experimental Psychology: Applied, 6, 124-129.
The authors use a three-group experiment to study an relevant topic: how to learn people’s names. The article is not difficult to obtain (currently, it is on APA’s website [http://www.apa.org/journals/xap_featured.html]). In addition, if students have read Chapter 11, they will find the article fairly easy to understand (to make it even easier, give students Table 1).
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Table 1 Helping Students Understand the Article |
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Section |
Tips, Comments, and Problem Areas |
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Abstract |
anecdotal
evidence: nonscientific evidence, usually consisting of people’s
reports of their own experiences. retrieval
practice: recalling the names several times. “Matching….” (next to last sentence): The
authors’ goal was to show that the better memory of the people playing
the name game was not due to being exposed to the names more times or to
spending more time studying the names. |
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Introduction |
First paragraph robust
effectiveness of retrieval practice … (last sentence of first
paragraph): that practicing recalling information is an effective way to
improve memory for real world events—retrieval practice is a powerful
memory strategy that works in a variety of situations. Second paragraph A simpler version
of the memory strategies described in this paragraph are available at described http://www.psywww.com/mtsite/remnames.html As well as at http://www.mindtools.com/pages/article/newTIM_12.htm Third paragraph imagery
mnemonics: memory
strategies that involve visualizing (making mental pictures, seeing pictures
in your head). Landauer and Bjork ….: Imagine
two groups. In the first group, participants are presented with each name
(e.g., “Mark Mitchell”) and immediately given the first name
(e.g., “Mark”) and asked to recall the last name. In the second
group, participants are presented with each name but there is a delay before
they are given the first name and asked for the last name. Later, both groups
are given a test on all the names. Landauer and Bjork’s research
suggests that the second group would do better on this last recall test. Fourth paragraph Anecdotally: from
informal observations Sixth paragraph semantic
elaboration: make more
meaningful and thus more memorable. For more on elaboration, go to http://www.ship.edu/~ambart/PSY_325/Levels.htm or http://www.ycc.ac.uk/yc/new/HUMSOC/psycho/unit1/craiktulv.htm cue: a key
that unlocks a memory, something that activates the memory. Eighth paragraph Note that Experiment 1
would have been a multiple group study if they had used only one time of
recall. Because they used three times of recall, the experiment was
technically a mixed design (see Chapter 12). However, as we will see, they
treated it as if it were three different multiple group experiments. Ninth paragraph Intake: group
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Experiment 1 |
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Method (Design) |
practice
effects: the researchers were concerned that the tutors, who were not
experienced teachers, would do a better job of interacting with their third
class than with their first class (for more about practice effects, see p. 381
of Research design explained). Counterbalanced: If (a) tutors did get better with
practice and (b) all the tutors did the meeting in pairs exercise for their
first class and the elaborate name game in their third class, the elaborate name game group might
do better simply due to practice effects. To control for practice effects,
the authors set up a situation where 1/3 of the tutors used the meeting in
pairs exercise for their first class, 1/3 used the regular name game in their
first class, and 1/3 used the elaborate name game in their first class (for more on counterbalancing,
see top of page 388 of Research design explained).
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Results |
First paragraph alpha
level: significance level (for more, see
page 251 of Research design explained). Acoustically
similar: sounded like Proportions: If 4 names were recalled
in a 9-person (8 students besides the subject) class, the proportion would be
4 out of 8 (names other than the student’s own name) or 50%. If, on the
other hand, 4 names were recalled in an 11-person class, the proportion would
be 4 out of 10 (names other than the student’s own name) or 40%. Second paragraph
Note that you can
understand the article without knowing the three terms below (two-way ANOVA,
floor effect, and interaction). The authors are explaining why they did not
do the two-way ANOVA. two-way ANOVA: an analysis of variance that uses
two predictors (in this case, memory strategy and time of testing). For more
on two way ANOVAs, see Chapter 11 of Research design explained. floor
effect:
In this study, the floor effect was caused by having very poor recall in the
control group. To see a definition of floor effect, read page 128 of Research
design explained;
to understand why floor effects
would be a problem, read pages 349 and 350 of Research design explained. Interaction: In this case, the
authors are referring to the advantages of one memory strategy over another
being different over different times of testing. For example, if the name
game led to the worst recall on the first test (30 min after learning the
names) but the best recall on the second test (2 weeks later), there would be
an interaction between memory strategy and time of test. To understand
interactions, read page 325 and Tables 11-3 and 11-4 of Research
design explained.
planned
comparisons:
these are essentially t tests that were planned in advance. The
authors are not just fishing for significant effects. For more, see footnote
on the bottom of page 214 of Research
design explained. first test: refers to number of names
recalled on first recall test (30 min after learning names) second test: refers to number of names
recalled on second recall test (two weeks after learning names). Progressively: increasingly Monotonic: consistently
increasing Linear trend test: a statistical test to
see if the data would fit a straight line. “names
position in its group…” The second name of a list of 8
names would be .25 (2/8) ; the second name in a list of 10 names would be .20
(2/10). The last person to be introduced would be 1.00 (e.g., 8/8 and 10/10
both equal 1.00). Sixth paragraph Students dropped out of the study before doing the final recall
test. Students who recalled fewer names were more likely to drop out of the
study. If more of the poor recall students dropped out of the experimental
groups than the control group, the results may be due to differential dropout
rate. However, differential dropout probably did not affect the results
because about the same number of students dropped out of each condition. To
support the position that students with poor memories are not more likely to
drop out of one condition than another, the authors report the results of a
couple of 2 (dropout versus nodropout) X 3 (pairing up, simple name game,
complex name game) tests. You do not need to understand these tests:Just
understand that they failed to find any evidence that students with worse
memories were more likely to drop out of the control condition than treatment
conditions. |
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Discussion |
repetition alone: reading and hearing the names
several times repeated retrieval practice: practice
recalling the names |
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Experiment 2 |
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Results |
first test: refers to number of names
recalled on first recall test (30 min after learning names) second test: refers to number of names
recalled on second recall test (two weeks after learning names). |
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General Discussion |
Bottom of second paragraph You might repeat the study asking students to rate how interesting they found the learning task. Bottom of third paragraph
You might repeat the study using bigger classes. |